Wednesday, July 26, 2006

Age Progress Chart

Some prosperity players play this challenge for the storyline. Actually, a lot of them. When I started this challenge, I did so with the plan to finish the challenge. At the time I started, no one had finished it not even the creators of the challenge. The challenge had been around for a while, so I found it odd that no one had seen it through to the end. I decided I wanted to finish it. Not for the glory, fame, or fortune, because there isn't any. It was just something I wanted to do. There were several things that helped me finish this challenge. For one a sim friend at the time, told me that I would never finish it. Another were several players who were teasing each other about the score. If I remember correctly, I was the one who started the score teasing. Not that I wanted or needed to have the highest score but in hopes to inspire others to finish the challenge. To bring fun into the prosperity group, and personal inspiration to finish the challenge.
I began the challenge with high hopes and great plans. Once my town grew to a really large amount of houses, I realized I needed a different focus. I decided to focus on one family to be the one to bring in the last generation. In that house, the objective was 5 generations of offspring as fast as possible. The below chart shows the progress of that house and how I was able to finish the challenge in 9 sim weeks.
At about the third generation, I realized why no one had finished this challenge. It is insanely long. The more houses you add the longer it takes to get through them. My rounds went from lasting less than a week to more than a month. That was without blogging the challenge. At some point, I started this blog as a place to keep track of my points from update to update. I'm glad I did, otherwise the posts would have been lost to time.
Anyone who finishes this challenge or any long challenge has my respect. It takes a lot of work and dedication to finish Prosperity or Legacy. In the end, the points don't matter, just that you finished it.

baby (3 day) toddler(3) child(8) Teen (14) Adult (29) Elder (varies)

Most stages can grow up a day early. I took advantage of that when it worked out best for me. My ultimate goal was to finish the challenge quickly and with ok points. I know at least 4 simmers who plan to out score me and I hope they do. I've done my best to motivate them with boastful arrogant comments. I will be greatly disappointed if they don't out score me. I've promised to act upset when they do. (practices upset face)

Several of us have shared a lot of laughs over "who will have the top score." It has all been in fun. It will always be my favorite memory of this challenge and my time playing it. I will forever remember them with a happy smile.



Sunday, July 16, 2006

I've been saving this picture to post at my final. If you kill off all the sims on a lot there are a couple different pop ups you get. This is just one of them. I had about 7 sims die from the cow plant. All visiting sims. My G5 sim died of old age.

What to do now that I'm finished with Pleasantview Prosperity? I've decided to make a prosperity strategy blog to share with anyone interested. I probably wont start on it for a couple weeks. My first stop is HACK shopping. I've been hack free for so long, I'm ready to explore some of the new hacks that players have talked about. If you want me to send you a link to the strategy blog, be sure to email me your email address. ;-)
Final Score: 2775




week 9 Final Table

Week 9 Final Final Score. I was so close to finishing that I didn't bother to score week 8. Here is the table break down for the final score for Pleasantview. It shows the individual sim point per sim lot. I also listed what lots I used the DRED technique on.

Retirement center #1 (R1) networth (52 pt) was from moving sims in (ask to move in). R2 - sims were merged onto the lot from the sim bin. The second retirement center was open in round 8 when I ran out of room in the first one.



Sunday, July 02, 2006

Total Comparison per week

Total for each sim week

wk 1 - 31 pt (31 sims on 8 playable Lots not counting uni)
Wk 2 - 85 pt (49 sims on 16 playable lots)
Wk 3 - 149 pt (67 sims on 16 playable lots)
Wk 4 - 228 pt (84 sims on 21 playable lots)
Wk 5 - 363 pt (127 sims on 34 playable lots)
wk 6 - 596 pt (157 sims on 36 playable lots)
wk 7 - 1428 pt (228 sims on 33 playable lots)

*Each round = 1 sim week
**Special Note** Open For Business EP was added late in round 4. Official Rules Pending.
***OFB rules released prior to starting wk 7. No meditating on venue lots were played after release of rules. The lots that would have gained networth from that would have been lost in my lock up problem mid way the first time through wk 7.

GRILLED CHEESE SANDWICH (GCS) ASPIRATION: I've completed 2 grill cheese sandwich sims in my challenge. I've scored the 3 points for them and would encourage anyone else to score theirs as well. I can't recall what EP added Grilled Cheese. (?NL maybe) The original rule around GCS stated it was possible to play it per a FREE Orb use. Since the orb is the only way to get a GCS. If you change your mind, then you take a -10 deduction (double the normal -5 pt orb use). No mention in the original rules saying there would be no scorable IW for the GCS aspiration. If the creators of the challenged intended there to be no scorable IW, then it should have been stated when the aspiration was added. Changing the rule in this fashion is no different than Pinstars elixir rule change. I, for one, didn't honor pinstars mid-game elixir rule change and will not honor this mid-game rule change. (Feel free to deductd the 6 points I earned from GCS in about week 3 of my challenge.)

Someone came up with a wonderful strategy with GCS. I wish I knew who it was so I could give them proper credit. The strategy was to change a CAS elders to GCS. Then you score their LTW and IW in one BANG. Giving the player, who can pull it off (in such a short time) a 20 pt increase. For anyone who is able to pull this off, then by all means score it. I find GCS to be a challenge and to pull it off with a CAS elder. WOW!!! I never tried this with a CAS elder, that sounds like more of a challenge than what I want. So if you did then... Score it and BRAG about it. You earned it!!!! To the player who came up with this strategy. GREAT WORK!!!

Week 7 Final Score


End of Week 7 Balance - 1428 pt

Tuesday, June 27, 2006

End of Week 7 - total per lot

Sunday, May 14, 2006

Special Goals for Week 6

My main goal when I started this round was to pay better attention to updating my score cards. Once I entered each lot I checked each sims memorys to make sure the data on my index cards were current. I knew I had orbed a few sims but couldn't figure out who or how many. My orb deduction should be correct. I'll probably orb more sims this round to get rid of some undesirable aspirations.

My next goal was to begin to purchase every Maxis created lot and work them up to a Rank 10 Business. I managed to purchase all but 2 lots at Bluewater. I've only purchased 3 of the lots in the Downtown area. There are 5 maxis lots left to purchase at Pleasantview. I visited the other maxis towns and made copies of their community lots and added them to Pleasantview. I've made a good dent in my "own all Maxis created lots" side challenge. So will continue that goal on the next round.

The last addition I made to this round was a Retirement Center. I can't tell you how much I love this addition. Since each sim is allowed one move at each stage of life, it is legal to move the elders to one final lot. Of course, they first have to become friends with one of the sims on the lot, then asked to move in. The retirement home is for sims who have accomplished all or nearly all of their points. Once they move in, they retire from their job (as long as they have reached the top). My main objective is to make sure every sim on the lot has top influence. It has made keeping track of this final friendship point a lot easier. I don't have the distractions from babies, skill building, and watching for carpool. The lot is set up in 4 individual 1 bedroom apartments. Each apartment has enough room for 2 sims. As well as, ample room for a massive grave yard. Once I hit about 15-20 graves, I'll probably move them to a community grave yard. When I first started the prosperity challenge, I asked if a community grave yard was an option. I believe Sheri was the one who said that it was ok to use. I love the ghosts so will hold off until the lot runs slow.

Saturday, May 13, 2006

Week 6 Final Score

----------- Total for End of Week 6-------------
157 pt Sims (Alive)
...2 pt Uni Sims
...6 pt Sims (Dead)
...5 pt plat grave
...5 pt top influence

125 pt Net Worth
..............Uni Points
..34 pt BigSimOnCampus
..39 pt 4.0 GPA
no pt Secrete Society 100%
..111 pt IW (37 x 3pt each)
..95 pt Top of Career
No point-Perm-Plat (51 sims completed LTW)
..40 pt CAS Elder LTW/IW
..-15 pt Orb -5 pt each time
....-8 pt Pleasantview deduction
596 pt Total

29 'Rank 10 Businesses' currently owned by living sims - (not counting home lots)
-----------------------------
Adjusted score: 16.5 points per lot
-----------------------------
List of Playable Lots -Lot# Name (number of sims) Net Worth Rounded to the nearest point
01 Goths - ......(4) 8 pt [1 - rank 10 business]
02 Pleasant ....(2) 3 pt [0]
03 Lothario ....(2) 3 pt [2]
04 Caliente ....(1) 1 pt [0]
05 Dreamer ...(7) 5 pt [1]
06 Broke ........(4) 2 pt [0]
07 Oldie .........(4) 2 pt [0]
08 Burb .........(5) 2 pt [2]
09 Goth .........(4) 4 pt [0]
10 Oldie .........(8) 4 pt [?]
11 Broke ........(3) 4 pt [0]
12 Oldie .........(2) 4 pt [2]
13 Burb .........(2) 3 pt [1]
14 Day ..........(8) 5 pt [0]
15 Broke .......(4) 3 pt [1]
16 Oldie ........(6) 4 pt [0]
17 Dreamer ..(2) 2 pt [0]
18 Futa .........(6) 2 pt [0]
19 Boyler ......(9) 4 pt [1]
20 Futa..........(5) 3 pt [?]
21 Dreamer ..(3) 5 pt [?]
22 Anderson (8) 1 pt [?]
23 GilsCarbo (7) 5 pt [5]
24 Futa .........(2) 1 pt [?]
25 Futa .........(5) 5 pt [3]
26 Futa .........(5) 3 pt [1]
27 Dreamer ..(5) 4 pt [1]
28 Crumolebottom (3) 3 pt [1]
29 McAuley...(2) 1 pt [?]
30 Oldie ........(4) 4 pt [1]
31 Oldie ........(4) 3 pt [0]
32 Raha ........(8) 2 pt [1]
33 Burb
34 Oldie .......(5) 5 pt - [1]
35 Oldie .......(2) 4 pt [2]
36 Dreamer .(1) 3 pt [1]
37 Retirement Center (5) 8pt [1]


Total for each sim week

wk 1 - 31 pt (31 sims on 8 playable Lots not counting uni)
Wk 2 - 85 pt (49 sims on 16 playable lots)
Wk 3 - 149 pt (67 sims on 16 playable lots)
Wk 4 - 228 pt (84 sims on 21 playable lots)
Wk 5 - 363 pt (127 sims on 34 playable lots)
wk 6 - 596 pt (157 sims on 36 playable lots)

*Each round = 1 sim week
**Special Note** Open For Business EP was added late in round 4. Official Rules Pending.

Saturday, April 29, 2006

Week 5 Final Score

----------- Total for End of Week 5-------------
Sims (Alive) 120 pt
Uni Sims 4 pt
simsSims (Dead) 3 pt
..plat grave 1 pt
..top influence 2 pt
Net Worth 57 pt
Uni...
...BigSimOnCampus 32 pt
...4.0 GPA 37 pt
..Secrete Society (no point) 100%
IW (14 x 3pt each) 42 pt
Top of Career 59 pt
Perm-Plat (no point)
CAS Elder LTW/IW 30 pt
Orb -15 pt (I'll check this closer next round - it could be more or less)
Pleasantview deduction -8 points

Total 363

-----

List of Playable Lots -
Lot# Name (number of sims) Net Worth Rounded to the nearest point

01 Goths - (4) 7 pt
02 Pleasant (3) 2 pt
03 Lothario (2) 2 pt
04 Caliente (1) 1 pt
05 Dreamer (7) 2 pt
06 Broke (4) 1 pt
07 Oldie (2) 2 pt
08 Burb (5) 2 pt
09 Goth (2) 2 pt
10 Oldie (7) 3 pt
11 Broke (3) 3 pt
12 Oldie (2) 3 pt - 2 'Rank 10 Business'
13 Burb (2) 2 pt
14 Day (8) 3 pt
15 Broke (2) 2 pt
16 Oldie (5) 3 pt - ? Business Rank
17 Dreamer (2) 2 pt
18 Futa (6) 2 pt
19 Boyler (5) 1 pt
20 Futa (4) 2 pt
21 Dreamer (1) No pt
22 Anderson (8) No pt
23 GilsCarbo (6) 1 pt
24 Futa (2) No pt
25 Futa (4) 1 pt
26 Futa (3) 1 pt
27 Dreamer (2) 1 pt
28 Crumolebottom (5) no pt
29 McAuley (2) no pt
30 Oldie (4) 1 pt
31 Oldie (2) 2 pt
32 Raha (4) no pt
33 Burb (1) 1 pt
34 Oldie (1) 2 pt - ? Business Rank

-------------------------------------------

IW Count
4 Fortune
6 Family
4 Knowledge

Sim count by ages (counted at neighborhood view)
Robots - 12
Elders - 6
Adults - 69
Teen - 8
Child - 24
toddler - 13
infants - 10
(130 living sims - I didn't think to count until I started the next round. I must have added a few sims from the end of previous week until the count. This total is a little higher than the sim population in this round. It still worth the count to see the split in the neighborhood)

------
Total for each sim week
wk 1 - 31 pt (31 sims on 8 playable Lots not counting uni)
Wk 2 - 85 pt (49 sims on 16 playable lots)
Wk 3 - 149 pt (67 sims on 16 playable lots)
Wk 4 - 228 pt (84 sims on 21 playable lots)
Wk 5 - 363 pt (127 sims on 34 playable lots)

*Each round = 1 sim week
**Special Note** Open For Business EP was added late in round 4. Official Rules Pending.
I'm well into week 6 and have been keeping track of rank 10 business owned per lot.

Week 4 Final Score

----------- Total for End of Week 4 -------------
Sims (Alive) 82 pt
Sims (Dead) 2 pt
..plat grave 1 pt
..top influence 2 pt
Net Worth 36 pt
Uni......BigSimOnCampus 27 pt
..4.0 GPA 32 pt
..Secrete Society (no point) 100%
IW (3 x 3pt each) 9 pt
Top of Career 27 pt
Perm-Plat (no point)
CAS Elder LTW/IW 20 pt
Pleasantview deduction - 8 points

Total 228
----- ------------------------

21 Playable Lots (not counting Uni)

*For ease of calculation, I decided to round networth to the nearest recordable point. If I manage to finish the challenge, I'll probably add the networth total without rounding. Although, rounding will average out to be about the same plus or minus a point or so. I'm using normal mathematical rounding (below 40,000 rounds down, above 50,000 rounds up).

Goths - (4 sims) 7 pt for net worth
Pleasant (3) 2 pt
Lothario (2) 2 pt
Caliente (1) 1 pt
Dreamer (5) 2 pt
Broke (7) 1 pt
Oldie (7) 2 pt
Burb (7) 2 pt
Goth (5) 1 pt
Oldie (6) 2 pt
Broke (2) 2pt
Oldie (2) 1 pt
Burb (6) 1 pt
Day (7) 3 pt
Broke (2) 2 pt
Oldie (2) 2 pt
Dreamer (2) 1 pt
Futa (1) No pt
Boyler (2) 1 pt
Futa (1) 1 pt
Dreamer (1) No pt

--------------------------------------- ---------------------
Total for each sim week
wk 1 - 31 pt (31 sims on 8 playable lots)
Wk 2 - 85 pt (49 sims on 16 playable lots)
Wk 3 - 149 pt (67 sims on 16 playable lots)
Wk 4 - 228 pt (84 sims on 21 playable lots)