Sunday, May 14, 2006

Special Goals for Week 6

My main goal when I started this round was to pay better attention to updating my score cards. Once I entered each lot I checked each sims memorys to make sure the data on my index cards were current. I knew I had orbed a few sims but couldn't figure out who or how many. My orb deduction should be correct. I'll probably orb more sims this round to get rid of some undesirable aspirations.

My next goal was to begin to purchase every Maxis created lot and work them up to a Rank 10 Business. I managed to purchase all but 2 lots at Bluewater. I've only purchased 3 of the lots in the Downtown area. There are 5 maxis lots left to purchase at Pleasantview. I visited the other maxis towns and made copies of their community lots and added them to Pleasantview. I've made a good dent in my "own all Maxis created lots" side challenge. So will continue that goal on the next round.

The last addition I made to this round was a Retirement Center. I can't tell you how much I love this addition. Since each sim is allowed one move at each stage of life, it is legal to move the elders to one final lot. Of course, they first have to become friends with one of the sims on the lot, then asked to move in. The retirement home is for sims who have accomplished all or nearly all of their points. Once they move in, they retire from their job (as long as they have reached the top). My main objective is to make sure every sim on the lot has top influence. It has made keeping track of this final friendship point a lot easier. I don't have the distractions from babies, skill building, and watching for carpool. The lot is set up in 4 individual 1 bedroom apartments. Each apartment has enough room for 2 sims. As well as, ample room for a massive grave yard. Once I hit about 15-20 graves, I'll probably move them to a community grave yard. When I first started the prosperity challenge, I asked if a community grave yard was an option. I believe Sheri was the one who said that it was ok to use. I love the ghosts so will hold off until the lot runs slow.

Saturday, May 13, 2006

Week 6 Final Score

----------- Total for End of Week 6-------------
157 pt Sims (Alive)
...2 pt Uni Sims
...6 pt Sims (Dead)
...5 pt plat grave
...5 pt top influence

125 pt Net Worth
..............Uni Points
..34 pt BigSimOnCampus
..39 pt 4.0 GPA
no pt Secrete Society 100%
..111 pt IW (37 x 3pt each)
..95 pt Top of Career
No point-Perm-Plat (51 sims completed LTW)
..40 pt CAS Elder LTW/IW
..-15 pt Orb -5 pt each time
....-8 pt Pleasantview deduction
596 pt Total

29 'Rank 10 Businesses' currently owned by living sims - (not counting home lots)
-----------------------------
Adjusted score: 16.5 points per lot
-----------------------------
List of Playable Lots -Lot# Name (number of sims) Net Worth Rounded to the nearest point
01 Goths - ......(4) 8 pt [1 - rank 10 business]
02 Pleasant ....(2) 3 pt [0]
03 Lothario ....(2) 3 pt [2]
04 Caliente ....(1) 1 pt [0]
05 Dreamer ...(7) 5 pt [1]
06 Broke ........(4) 2 pt [0]
07 Oldie .........(4) 2 pt [0]
08 Burb .........(5) 2 pt [2]
09 Goth .........(4) 4 pt [0]
10 Oldie .........(8) 4 pt [?]
11 Broke ........(3) 4 pt [0]
12 Oldie .........(2) 4 pt [2]
13 Burb .........(2) 3 pt [1]
14 Day ..........(8) 5 pt [0]
15 Broke .......(4) 3 pt [1]
16 Oldie ........(6) 4 pt [0]
17 Dreamer ..(2) 2 pt [0]
18 Futa .........(6) 2 pt [0]
19 Boyler ......(9) 4 pt [1]
20 Futa..........(5) 3 pt [?]
21 Dreamer ..(3) 5 pt [?]
22 Anderson (8) 1 pt [?]
23 GilsCarbo (7) 5 pt [5]
24 Futa .........(2) 1 pt [?]
25 Futa .........(5) 5 pt [3]
26 Futa .........(5) 3 pt [1]
27 Dreamer ..(5) 4 pt [1]
28 Crumolebottom (3) 3 pt [1]
29 McAuley...(2) 1 pt [?]
30 Oldie ........(4) 4 pt [1]
31 Oldie ........(4) 3 pt [0]
32 Raha ........(8) 2 pt [1]
33 Burb
34 Oldie .......(5) 5 pt - [1]
35 Oldie .......(2) 4 pt [2]
36 Dreamer .(1) 3 pt [1]
37 Retirement Center (5) 8pt [1]


Total for each sim week

wk 1 - 31 pt (31 sims on 8 playable Lots not counting uni)
Wk 2 - 85 pt (49 sims on 16 playable lots)
Wk 3 - 149 pt (67 sims on 16 playable lots)
Wk 4 - 228 pt (84 sims on 21 playable lots)
Wk 5 - 363 pt (127 sims on 34 playable lots)
wk 6 - 596 pt (157 sims on 36 playable lots)

*Each round = 1 sim week
**Special Note** Open For Business EP was added late in round 4. Official Rules Pending.